Our research focuses on evidence-based good practice for technology-enhanced learning, building leadership in advancing digital education, supporting effective education through the use of digital technologies and enhancing higher education student experience through a focus on whole of learner curriculum approaches. We work with a range of partners, including private industry, government institutions and academic research centres.
Our past, present and current projects include:
During 2018, Deakin University and Australia Post (the Australian national postal service) entered into a commissioned project to develop two courses in the MOOC to boost the general public’s digital literacy understanding and capabilities. This was driven by Australia Post’s implementation of a suite of digital services that the general public could access. In order to take full advantage of these services, Australia Post realised that users would need some basic digital literacy competencies which were likely to be beyond the capabilities of many of their customers. Information about the ‘Digital Discovery’ program was advertised on Australia Post’s website and the courses were delivered via the FutureLearn™ platform. The courses are centred around the vision of ‘building your confidence online’ and covered topics such as web browsing, social media, shopping online, using digital tools and cyber safety. The two courses were delivered to the public for free and each ran for a period of 2 weeks.
Reducing the harmful effects of gambling will be the focus of a new series of free online courses being developed by Deakin technology and health researchers. The joint project, funded by the Office of Responsible Gambling NSW, will deliver digital education courses targeting the broader community as well as resources for schools and support centres throughout NSW. Project lead Dr Nick Patterson, from Deakin University’s School of Information Technology, said the two-year project would increase the promotion and understanding of responsible gambling through research-driven education using a social learning platform. “We are combining world class research on gambling and public health by experts from Deakin’s Faculty of Health with the latest digital techniques from our Smart EdTech Innovation Lab (SETI) to develop two separate courses,” Dr Patterson said. “One will have a broader community focus and will use the latest tools and techniques to engage the general public around issues of harmful gambling, awareness of the environment and provide strategies people may find helpful. “The second course will target people at the front-line of this problem such as workers in support centres who need to digest the latest research quickly and put it into play.” Courses are currently in design and researchers will be looking for people willing to participate in a trial phase of the project later in 2020.
Gallery of images from past events